![]() She tells you about an unauthorized landing and Marauders in the area, and you have several options to reply. If you continue down toward the ship, you'll come to meet Lieutenant Mercer. There is a locked container that has a Telescoping Staff. Deal with them as you see fit, and then loot the area. Loot the items scattered to the right of the NPC and then blow up the barrels blocking the exit.Ĭrouch through the narrow exit and you'll soon see some Marauder enemies. Or you can kill him and take his Riot Control Armor and Riot Control Helmet. You can select to cure him of his wounds and persuade him to give you his gun, which will result in obtaining Light Ammo x111, Light Pistol and Sentry Sabre. You'll come to a cave where you meet with an injured NPC, Guard Pelham. ![]() The game will give you some movement tutorials as you move forward, as well as pointing out stealth mechanics to avoid some dogs. You have unfortunately landed right on top of your supposed meetup, so you must now make your way to their ship and assume control of it. This is the first quest players will do, and will take them down to Haycilon's Emerald Vale region. Now that the power regulator is installed, speak with ADA to pilot the Unreliable out of Emerald Vale. In order to get the ship up and running, you just need to install the power regulator in the ship's engine room. ![]() You should be able to salvage their power regulator now. Edgewater and its cannery are now without power (or vice-versa). You diverted power from Edgewater to the Botanical Lab (or vice-versa). Reed asked you to deliver a message to a woman named Adelaide McDevitt before you head into the geothermal plant. Travel to the region's geothermal plant and route the power away from one of the locations. You've learned that there are power regulators in both the Edgewater cannery and a Botanical Lab elsewhere in the region, but neither can be removed unless power is routed away from them. ![]() Divert Power from the Geothermal Power Plant.He might be able to help you find the part you need to fix the ship. You've learned that a man named Reed Tobson is in charge of Edgewater. ADA suggested you seek help in the nearby settlement of Edgewater. The Unreliable's power regulator has been damaged beyond repair and must be replaced. Guess that means his ship is yours now, if you can find it. The smuggler took your meeting location a bit too literally. Phineas needs your help to set things right in Halcyon, but you'll need transportation first Stranger in a Strange Land Objectives See Walkthrough and Game Progress Route for main quest game progression.Main Quests are those that must be completed in order to advance the main story and progress the game. Finishing this quest will be mainly for the sake of the game's completion and to have more knowledge about the Witcher World.Stranger in a Strange Land is one of the Main Quests in The Outer Worlds. The benefits that you gain from this quest are not very useful for your progression in the game. Is Stranger in a Strange Land Worth It? Stranger in a Strange Land is not worth doing ・Talk to Simun Brambling then talk to the guard (will make the quest An Unpaid Debt available after completing The Cave of Dreams). ・ Axii dialogue choice (delusion level 3) for 40 XP. Go towards the gate and talk to the guard.Īfter talking to the guard, you will have 3 ways of getting out to talk to Madman Lugos: This quest will not be available after starting the side quest King's Gambit. Is Stranger in a Strange Land Missable or Failable? This quest will immediately start upon the completion of the quest Contract: The Phantom of Eldberg. Stranger in a Strange Land Location and Rewards Basic Information Quest Number
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